- did some preparations to ParseDrawTextureTags to allow using the same code for parsing tag lists generated by the VM.

- removed the fixed point alpha tag from DrawTexture and replaced all uses with the floating point version.
This commit is contained in:
Christoph Oelckers 2017-02-04 13:11:12 +01:00
commit d3ed83942f
14 changed files with 139 additions and 113 deletions

View file

@ -1003,23 +1003,23 @@ void FNotifyBuffer::Draw()
{
if (!center)
screen->DrawText (SmallFont, color, 0, line, notify.Text,
DTA_CleanNoMove, true, DTA_AlphaF, alpha, TAG_DONE);
DTA_CleanNoMove, true, DTA_Alpha, alpha, TAG_DONE);
else
screen->DrawText (SmallFont, color, (SCREENWIDTH -
SmallFont->StringWidth (notify.Text)*CleanXfac)/2,
line, notify.Text, DTA_CleanNoMove, true,
DTA_AlphaF, alpha, TAG_DONE);
DTA_Alpha, alpha, TAG_DONE);
}
else if (active_con_scaletext() == 1)
{
if (!center)
screen->DrawText (SmallFont, color, 0, line, notify.Text,
DTA_AlphaF, alpha, TAG_DONE);
DTA_Alpha, alpha, TAG_DONE);
else
screen->DrawText (SmallFont, color, (SCREENWIDTH -
SmallFont->StringWidth (notify.Text))/2,
line, notify.Text,
DTA_AlphaF, alpha, TAG_DONE);
DTA_Alpha, alpha, TAG_DONE);
}
else
{
@ -1028,7 +1028,7 @@ void FNotifyBuffer::Draw()
DTA_VirtualWidth, screen->GetWidth() / active_con_scaletext(),
DTA_VirtualHeight, screen->GetHeight() / active_con_scaletext(),
DTA_KeepRatio, true,
DTA_AlphaF, alpha, TAG_DONE);
DTA_Alpha, alpha, TAG_DONE);
else
screen->DrawText (SmallFont, color, (screen->GetWidth() -
SmallFont->StringWidth (notify.Text) * active_con_scaletext()) / 2 / active_con_scaletext(),
@ -1036,7 +1036,7 @@ void FNotifyBuffer::Draw()
DTA_VirtualWidth, screen->GetWidth() / active_con_scaletext(),
DTA_VirtualHeight, screen->GetHeight() / active_con_scaletext(),
DTA_KeepRatio, true,
DTA_AlphaF, alpha, TAG_DONE);
DTA_Alpha, alpha, TAG_DONE);
}
line += lineadv;
canskip = false;
@ -1117,7 +1117,7 @@ void C_DrawConsole (bool hw2d)
DTA_DestWidth, screen->GetWidth(),
DTA_DestHeight, screen->GetHeight(),
DTA_ColorOverlay, conshade,
DTA_AlphaF, (hw2d && gamestate != GS_FULLCONSOLE) ? (double)con_alpha : 1.,
DTA_Alpha, (hw2d && gamestate != GS_FULLCONSOLE) ? (double)con_alpha : 1.,
DTA_Masked, false,
TAG_DONE);
if (conline && visheight < screen->GetHeight())