- did some preparations to ParseDrawTextureTags to allow using the same code for parsing tag lists generated by the VM.

- removed the fixed point alpha tag from DrawTexture and replaced all uses with the floating point version.
This commit is contained in:
Christoph Oelckers 2017-02-04 13:11:12 +01:00
commit d3ed83942f
14 changed files with 139 additions and 113 deletions

View file

@ -1061,10 +1061,10 @@ public:
mysnprintf(goldstr, countof(goldstr), "%d", coin != NULL ? coin->Amount : 0);
screen->DrawText(SmallFont, CR_GRAY, 21, 191, goldstr, DTA_320x200, true,
DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW, TAG_DONE);
DTA_FillColor, 0, DTA_Alpha, HR_SHADOW, TAG_DONE);
screen->DrawTexture(TexMan(((AInventory *)GetDefaultByType(cointype))->Icon),
3, 190, DTA_320x200, true,
DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW, TAG_DONE);
DTA_FillColor, 0, DTA_Alpha, HR_SHADOW, TAG_DONE);
screen->DrawText(SmallFont, CR_GRAY, 20, 190, goldstr, DTA_320x200, true, TAG_DONE);
screen->DrawTexture(TexMan(((AInventory *)GetDefaultByType(cointype))->Icon),
2, 189, DTA_320x200, true, TAG_DONE);