- did some preparations to ParseDrawTextureTags to allow using the same code for parsing tag lists generated by the VM.
- removed the fixed point alpha tag from DrawTexture and replaced all uses with the floating point version.
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14 changed files with 139 additions and 113 deletions
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@ -724,7 +724,7 @@ static int WI_DrawCharPatch (FFont *font, int charcode, int x, int y, EColorRang
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int width;
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screen->DrawTexture(font->GetChar(charcode, &width), x, y,
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nomove ? DTA_CleanNoMove : DTA_Clean, true,
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DTA_ShadowAlpha, (gameinfo.gametype & GAME_DoomChex) ? 0 : OPAQUE/2,
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DTA_ShadowAlpha, (gameinfo.gametype & GAME_DoomChex) ? 0 : 0.5,
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DTA_Translation, font->GetColorTranslation(translation),
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TAG_DONE);
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return x - width;
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