- moved CheckRealHeight from wi_stuff.cpp to texture code.
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5 changed files with 40 additions and 47 deletions
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@ -839,15 +839,6 @@ void DoReadyWeaponToGeneric(AActor *self, int paramflags)
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}
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}
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// This function replaces calls to A_WeaponReady in other codepointers.
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void DoReadyWeapon(AActor *self)
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{
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DoReadyWeaponToBob(self);
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DoReadyWeaponToFire(self);
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DoReadyWeaponToSwitch(self);
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DoReadyWeaponToGeneric(self, ~0);
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}
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DEFINE_ACTION_FUNCTION(AStateProvider, A_WeaponReady)
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{
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PARAM_ACTION_PROLOGUE(AStateProvider);
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