- changed Sector_SetDamage so that it can explicitly set the damage interval and the leakiness probability, instead of hardcoding it to fixed damage ranges.
- fixed: FCajunMaster::IsDangerous did not check for Heretic's sludge type.
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8 changed files with 82 additions and 32 deletions
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@ -342,7 +342,7 @@ void P_PlayerOnSpecial3DFloor(player_t* player)
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}
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// Apply sector specials
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if (rover->model->special || rover->model->damage)
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if (rover->model->special || rover->model->damageamount)
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P_PlayerInSpecialSector(player, rover->model);
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// Apply flat specials (using the ceiling!)
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