- changed Sector_SetDamage so that it can explicitly set the damage interval and the leakiness probability, instead of hardcoding it to fixed damage ranges.
- fixed: FCajunMaster::IsDangerous did not check for Heretic's sludge type.
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8 changed files with 82 additions and 32 deletions
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@ -2538,7 +2538,7 @@ void P_PlayerThink (player_t *player)
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if (!(player->cheats & CF_PREDICTING))
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{
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P_PlayerOnSpecial3DFloor (player);
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if (player->mo->Sector->special || player->mo->Sector->damage)
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if (player->mo->Sector->special || player->mo->Sector->damageamount != 0)
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{
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P_PlayerInSpecialSector (player);
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}
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