- split voxels.cpp into a backend and a game dependent part.

This commit is contained in:
Christoph Oelckers 2020-04-27 19:46:27 +02:00
commit d434ce32c8
5 changed files with 281 additions and 227 deletions

View file

@ -36,6 +36,7 @@
#include "texturemanager.h"
void InitModels();
void R_InitVoxels();
// variables used to look up
// and range check thing_t sprites patches