- replaced the softpoly drawers with templated versions

This commit is contained in:
Magnus Norddahl 2017-03-21 14:12:19 +01:00
commit d437b342db
14 changed files with 1134 additions and 16132 deletions

View file

@ -81,12 +81,12 @@ void RenderPolyParticle::Render(const TriMatrix &worldToClip, const Vec4f &clipP
if (fullbrightSprite || cameraLight->FixedLightLevel() >= 0 || cameraLight->FixedColormap())
{
args.uniforms.light = 256;
args.uniforms.flags = TriUniforms::fixed_light;
args.uniforms.flags = TriUniforms::fixed_light | TriUniforms::nearest_filter;
}
else
{
args.uniforms.light = (uint32_t)((sub->sector->lightlevel + actualextralight) / 255.0f * 256.0f);
args.uniforms.flags = 0;
args.uniforms.flags = TriUniforms::nearest_filter;
}
args.uniforms.subsectorDepth = subsectorDepth;