- Add model rendering to the software renderer
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0667f2ec55
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d43ac8b9ae
32 changed files with 792 additions and 87 deletions
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@ -132,7 +132,6 @@ TriMatrix TriMatrix::frustum(float left, float right, float bottom, float top, f
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return m;
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}
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#if 0
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TriMatrix TriMatrix::worldToView(const FRenderViewpoint &viewpoint)
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{
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TriMatrix m = null();
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@ -145,16 +144,15 @@ TriMatrix TriMatrix::worldToView(const FRenderViewpoint &viewpoint)
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return m * translate((float)-viewpoint.Pos.X, (float)-viewpoint.Pos.Y, (float)-viewpoint.Pos.Z);
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}
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TriMatrix TriMatrix::viewToClip(double focalTangent, double centerY, double invZtoScale)
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TriMatrix TriMatrix::viewToClip(double focalTangent, double centerY, double YaspectMul)
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{
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float near = 5.0f;
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float far = 65536.0f;
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float width = (float)(focalTangent * near);
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float top = (float)(centerY / invZtoScale * near);
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float bottom = (float)(top - viewheight / invZtoScale * near);
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float top = (float)(centerY / viewheight * YaspectMul * near);
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float bottom = (float)(top - YaspectMul * near);
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return frustum(-width, width, bottom, top, near, far);
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}
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#endif
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TriMatrix TriMatrix::operator*(const TriMatrix &mult) const
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{
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@ -36,8 +36,8 @@ struct TriMatrix
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static TriMatrix perspective(float fovy, float aspect, float near, float far);
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static TriMatrix frustum(float left, float right, float bottom, float top, float near, float far);
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//static TriMatrix worldToView(const FRenderViewpoint &viewpoint); // Software renderer world to view space transform
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//static TriMatrix viewToClip(double focalTangent, double centerY, double invZtoScale); // Software renderer shearing projection
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static TriMatrix worldToView(const FRenderViewpoint &viewpoint); // Software renderer world to view space transform
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static TriMatrix viewToClip(double focalTangent, double centerY, double YaspectMul); // Software renderer shearing projection
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FVector4 operator*(const FVector4 &v) const;
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TriMatrix operator*(const TriMatrix &m) const;
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