Added rumble from world
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8 changed files with 96 additions and 2 deletions
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@ -44,6 +44,7 @@
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#include "i_interface.h"
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#include "i_time.h"
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#include "i_video.h"
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#include "m_haptics.h"
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#include "m_random.h"
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#include "p_3dmidtex.h"
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#include "p_effect.h"
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@ -64,6 +65,7 @@ const float MY_SQRT2 = float(1.41421356237309504880); // sqrt(2)
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extern bool DrawFSHUD; // [RH] Defined in d_main.cpp
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EXTERN_CVAR (Bool, cl_capfps)
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EXTERN_CVAR (Bool, haptics_do_world)
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// TYPES -------------------------------------------------------------------
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@ -1040,8 +1042,15 @@ void R_SetupFrame(FRenderViewpoint& viewPoint, const FViewWindow& viewWindow, AA
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if (!WorldPaused())
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{
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FQuakeJiggers jiggers;
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if (DEarthquake::StaticGetQuakeIntensities(viewPoint.TicFrac, viewPoint.camera, jiggers) > 0)
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int intensity = DEarthquake::StaticGetQuakeIntensities(viewPoint.TicFrac, viewPoint.camera, jiggers);
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if (intensity > 0)
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{
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if (haptics_do_world)
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{
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// f(0)->1 f(9)->0
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Joy_Rumble("world/quake", (9.0-intensity)/9);
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}
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const double quakeFactor = r_quakeintensity;
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if (jiggers.RollIntensity || jiggers.RollWave)
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iView->AngleOffsets.Roll = DAngle::fromDeg(QuakePower(quakeFactor, jiggers.RollIntensity, jiggers.RollWave));
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