- made load game failure a bit more resilient
https://www.doomworld.com/forum/topic/111069-savestate-problems-with-gzdoom/
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2 changed files with 4 additions and 2 deletions
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@ -355,7 +355,8 @@ int DInterpolation::DelRef(bool force)
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void DInterpolation::UnlinkFromMap()
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{
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Level->interpolator.RemoveInterpolation(this);
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if (Level)
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Level->interpolator.RemoveInterpolation(this);
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refcount = 0;
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}
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