- fixed a few things that slipped through

This commit is contained in:
Christoph Oelckers 2020-04-19 12:40:30 +02:00
commit d4cc217d42
2 changed files with 3 additions and 3 deletions

View file

@ -325,7 +325,7 @@ void FGLRenderState::ApplyMaterial(FMaterial *mat, int clampmode, int translatio
int numLayers = mat->NumLayers();
MaterialLayerInfo* layer;
auto base = static_cast<FHardwareTexture*>(mat->GetLayer(0, translation));
auto base = static_cast<FHardwareTexture*>(mat->GetLayer(0, translation, &layer));
if (base->BindOrCreate(tex->GetTexture(), 0, clampmode, translation, layer->scaleFlags))
{