- For hardware 2D, apply fixed colormaps when copying to video memory instead
of doing it directly during the rendering, in order to improve visual fidelity for colormaps that aren't grayscale. SVN r1866 (trunk)
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September 21, 2009
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- For hardware 2D, apply fixed colormaps when copying to video memory instead
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of doing it directly during the rendering, in order to improve visual
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fidelity for colormaps that aren't grayscale.
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- Added support for defining the full color range of a special colormap.
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- Moved the code for specialcolormap and colormapstyle in D3DFB::SetStyle()
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at the end of the normally-colored block so that they get all the proper
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