- For hardware 2D, apply fixed colormaps when copying to video memory instead
of doing it directly during the rendering, in order to improve visual fidelity for colormaps that aren't grayscale. SVN r1866 (trunk)
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6 changed files with 37 additions and 8 deletions
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@ -121,6 +121,7 @@ extern int extralight, r_actualextralight;
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extern bool foggy;
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extern int fixedlightlev;
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extern lighttable_t* fixedcolormap;
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extern FSpecialColormap*realfixedcolormap;
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//
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