- Changed call to R_DrawRemainingPlayerSprites into a virtual function
of DFrameBuffer because its implementation is specific to the software renderer and needs to be overridable. SVN r1859 (trunk)
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4 changed files with 20 additions and 1 deletions
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@ -681,7 +681,7 @@ void D_Display ()
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SB_state = screen->GetPageCount();
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BorderNeedRefresh = screen->GetPageCount();
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}
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R_DrawRemainingPlayerSprites();
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screen->DrawRemainingPlayerSprites();
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screen->DrawBlendingRect();
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if (automapactive)
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{
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