- Changed call to R_DrawRemainingPlayerSprites into a virtual function

of DFrameBuffer because its implementation is specific to the software
  renderer and needs to be overridable.

SVN r1859 (trunk)
This commit is contained in:
Christoph Oelckers 2009-09-20 06:23:10 +00:00
commit d51c0c047d
4 changed files with 20 additions and 1 deletions

View file

@ -681,7 +681,7 @@ void D_Display ()
SB_state = screen->GetPageCount();
BorderNeedRefresh = screen->GetPageCount();
}
R_DrawRemainingPlayerSprites();
screen->DrawRemainingPlayerSprites();
screen->DrawBlendingRect();
if (automapactive)
{