- Changed call to R_DrawRemainingPlayerSprites into a virtual function
of DFrameBuffer because its implementation is specific to the software renderer and needs to be overridable. SVN r1859 (trunk)
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4 changed files with 20 additions and 1 deletions
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@ -1258,6 +1258,17 @@ void DFrameBuffer::WriteSavePic (player_t *player, FILE *file, int width, int he
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delete pic;
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void DFrameBuffer::DrawRemainingPlayerSprites()
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{
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R_DrawRemainingPlayerSprites();
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}
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FNativePalette::~FNativePalette()
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