- made WoundHealth modifiable to allow more control over the wound state.
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7 changed files with 7 additions and 7 deletions
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@ -254,7 +254,6 @@ PClassActor::PClassActor()
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DeathHeight = -1;
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BurnHeight = -1;
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GibHealth = INT_MIN;
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WoundHealth = 6;
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DropItems = NULL;
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// Record this in the master list.
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@ -306,7 +305,6 @@ void PClassActor::DeriveData(PClass *newclass)
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newa->BurnHeight = BurnHeight;
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newa->BloodColor = BloodColor;
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newa->GibHealth = GibHealth;
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newa->WoundHealth = WoundHealth;
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newa->HowlSound = HowlSound;
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newa->distancecheck = distancecheck;
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