- made WoundHealth modifiable to allow more control over the wound state.

This commit is contained in:
Christoph Oelckers 2017-02-28 12:56:35 +01:00
commit d5250d6b9f
7 changed files with 7 additions and 7 deletions

View file

@ -254,7 +254,6 @@ PClassActor::PClassActor()
DeathHeight = -1;
BurnHeight = -1;
GibHealth = INT_MIN;
WoundHealth = 6;
DropItems = NULL;
// Record this in the master list.
@ -306,7 +305,6 @@ void PClassActor::DeriveData(PClass *newclass)
newa->BurnHeight = BurnHeight;
newa->BloodColor = BloodColor;
newa->GibHealth = GibHealth;
newa->WoundHealth = WoundHealth;
newa->HowlSound = HowlSound;
newa->distancecheck = distancecheck;