- made WoundHealth modifiable to allow more control over the wound state.
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parent
2a4a5e7a70
commit
d5250d6b9f
7 changed files with 7 additions and 7 deletions
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@ -315,6 +315,7 @@ DEFINE_FIELD(AActor, CameraHeight)
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DEFINE_FIELD(AActor, RadiusDamageFactor)
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DEFINE_FIELD(AActor, SelfDamageFactor)
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DEFINE_FIELD(AActor, StealthAlpha)
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DEFINE_FIELD(AActor, WoundHealth)
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DEFINE_FIELD(PClassActor, Obituary)
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DEFINE_FIELD(PClassActor, HitObituary)
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@ -322,7 +323,6 @@ DEFINE_FIELD(PClassActor, DeathHeight)
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DEFINE_FIELD(PClassActor, BurnHeight)
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DEFINE_FIELD(PClassActor, BloodColor)
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DEFINE_FIELD(PClassActor, GibHealth)
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DEFINE_FIELD(PClassActor, WoundHealth)
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DEFINE_FIELD(PClassActor, HowlSound)
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//==========================================================================
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@ -490,6 +490,7 @@ void AActor::Serialize(FSerializer &arc)
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A("visibleendangle",VisibleEndAngle)
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A("visiblestartpitch",VisibleStartPitch)
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A("visibleendpitch",VisibleEndPitch)
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A("woundhealth", WoundHealth)
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A("rdfactor", RadiusDamageFactor)
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A("selfdamagefactor", SelfDamageFactor)
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A("stealthalpha", StealthAlpha);
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