- made WoundHealth modifiable to allow more control over the wound state.

This commit is contained in:
Christoph Oelckers 2017-02-28 12:56:35 +01:00
commit d5250d6b9f
7 changed files with 7 additions and 7 deletions

View file

@ -315,6 +315,7 @@ DEFINE_FIELD(AActor, CameraHeight)
DEFINE_FIELD(AActor, RadiusDamageFactor)
DEFINE_FIELD(AActor, SelfDamageFactor)
DEFINE_FIELD(AActor, StealthAlpha)
DEFINE_FIELD(AActor, WoundHealth)
DEFINE_FIELD(PClassActor, Obituary)
DEFINE_FIELD(PClassActor, HitObituary)
@ -322,7 +323,6 @@ DEFINE_FIELD(PClassActor, DeathHeight)
DEFINE_FIELD(PClassActor, BurnHeight)
DEFINE_FIELD(PClassActor, BloodColor)
DEFINE_FIELD(PClassActor, GibHealth)
DEFINE_FIELD(PClassActor, WoundHealth)
DEFINE_FIELD(PClassActor, HowlSound)
//==========================================================================
@ -490,6 +490,7 @@ void AActor::Serialize(FSerializer &arc)
A("visibleendangle",VisibleEndAngle)
A("visiblestartpitch",VisibleStartPitch)
A("visibleendpitch",VisibleEndPitch)
A("woundhealth", WoundHealth)
A("rdfactor", RadiusDamageFactor)
A("selfdamagefactor", SelfDamageFactor)
A("stealthalpha", StealthAlpha);