- Changed all thing coordinates that were stored as shorts into fixed_t.
- Separated mapthing2_t into mapthinghexen_t and the internal FMapThing so that it is easier to add new features in the UDMF map format. - Added some initial code to read UDMF maps. SVN r956 (trunk)
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80aebe9044
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d5563fe478
19 changed files with 340 additions and 170 deletions
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@ -269,10 +269,10 @@ enum
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//
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//==========================================================================
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static void P_SetSlopesFromVertexHeights(mapthing2_t *firstmt, mapthing2_t *lastmt)
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static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt)
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{
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TMap<int, fixed_t> vt_heights[2];
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mapthing2_t *mt;
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FMapThing *mt;
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bool vt_found = false;
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for (mt = firstmt; mt < lastmt; ++mt)
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@ -281,15 +281,15 @@ static void P_SetSlopesFromVertexHeights(mapthing2_t *firstmt, mapthing2_t *last
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{
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for(int i=0; i<numvertexes; i++)
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{
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if (vertexes[i].x == mt->x << FRACBITS && vertexes[i].y == mt->y << FRACBITS)
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if (vertexes[i].x == mt->x && vertexes[i].y == mt->y)
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{
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if (mt->type == THING_VertexFloorZ)
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{
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vt_heights[0][i] = mt->z << FRACBITS;
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vt_heights[0][i] = mt->z;
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}
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else
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{
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vt_heights[1][i] = mt->z << FRACBITS;
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vt_heights[1][i] = mt->z;
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}
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vt_found = true;
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}
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@ -381,9 +381,9 @@ static void P_SetSlopesFromVertexHeights(mapthing2_t *firstmt, mapthing2_t *last
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//
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//===========================================================================
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void P_SpawnSlopeMakers (mapthing2_t *firstmt, mapthing2_t *lastmt)
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void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt)
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{
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mapthing2_t *mt;
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FMapThing *mt;
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for (mt = firstmt; mt < lastmt; ++mt)
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{
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@ -395,8 +395,8 @@ void P_SpawnSlopeMakers (mapthing2_t *firstmt, mapthing2_t *lastmt)
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secplane_t *refplane;
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sector_t *sec;
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x = mt->x << FRACBITS;
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y = mt->y << FRACBITS;
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x = mt->x;
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y = mt->y;
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sec = P_PointInSector (x, y);
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if (mt->type & 1)
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{
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@ -406,10 +406,10 @@ void P_SpawnSlopeMakers (mapthing2_t *firstmt, mapthing2_t *lastmt)
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{
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refplane = &sec->floorplane;
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}
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z = refplane->ZatPoint (x, y) + (mt->z << FRACBITS);
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z = refplane->ZatPoint (x, y) + (mt->z);
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if (mt->type==THING_VavoomFloor || mt->type==THING_VavoomCeiling)
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{
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P_VavoomSlope(sec, mt->thingid, x, y, mt->z<<FRACBITS, mt->type & 1);
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P_VavoomSlope(sec, mt->thingid, x, y, mt->z, mt->type & 1);
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}
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else if (mt->type <= THING_SlopeCeilingPointLine)
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{
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@ -428,7 +428,7 @@ void P_SpawnSlopeMakers (mapthing2_t *firstmt, mapthing2_t *lastmt)
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if (mt->type == THING_CopyFloorPlane ||
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mt->type == THING_CopyCeilingPlane)
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{
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P_CopyPlane (mt->args[0], mt->x << FRACBITS, mt->y << FRACBITS, mt->type & 1);
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P_CopyPlane (mt->args[0], mt->x, mt->y, mt->type & 1);
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mt->type = 0;
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}
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}
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