- Changed all thing coordinates that were stored as shorts into fixed_t.

- Separated mapthing2_t into mapthinghexen_t and the internal FMapThing so
  that it is easier to add new features in the UDMF map format.
- Added some initial code to read UDMF maps.


SVN r956 (trunk)
This commit is contained in:
Christoph Oelckers 2008-05-08 08:06:26 +00:00
commit d5563fe478
19 changed files with 340 additions and 170 deletions

View file

@ -94,7 +94,7 @@ CCMD (dumpmap)
static int WriteTHINGS (FILE *file)
{
mapthing2_t mt = { 0 };
mapthinghexen_t mt = { 0 };
AActor *mo = players[consoleplayer].mo;
mt.x = LittleShort(short(mo->x >> FRACBITS));