- Changed all thing coordinates that were stored as shorts into fixed_t.
- Separated mapthing2_t into mapthinghexen_t and the internal FMapThing so that it is easier to add new features in the UDMF map format. - Added some initial code to read UDMF maps. SVN r956 (trunk)
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19 changed files with 340 additions and 170 deletions
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@ -94,7 +94,7 @@ CCMD (dumpmap)
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static int WriteTHINGS (FILE *file)
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{
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mapthing2_t mt = { 0 };
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mapthinghexen_t mt = { 0 };
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AActor *mo = players[consoleplayer].mo;
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mt.x = LittleShort(short(mo->x >> FRACBITS));
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