- Changed all thing coordinates that were stored as shorts into fixed_t.
- Separated mapthing2_t into mapthinghexen_t and the internal FMapThing so that it is easier to add new features in the UDMF map format. - Added some initial code to read UDMF maps. SVN r956 (trunk)
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19 changed files with 340 additions and 170 deletions
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@ -2037,8 +2037,8 @@ void A_Stop (AActor *self)
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//===========================================================================
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void A_Respawn (AActor *actor)
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{
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fixed_t x = actor->SpawnPoint[0] << FRACBITS;
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fixed_t y = actor->SpawnPoint[1] << FRACBITS;
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fixed_t x = actor->SpawnPoint[0];
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fixed_t y = actor->SpawnPoint[1];
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sector_t *sec;
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actor->flags |= MF_SOLID;
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