- Changed all thing coordinates that were stored as shorts into fixed_t.

- Separated mapthing2_t into mapthinghexen_t and the internal FMapThing so
  that it is easier to add new features in the UDMF map format.
- Added some initial code to read UDMF maps.


SVN r956 (trunk)
This commit is contained in:
Christoph Oelckers 2008-05-08 08:06:26 +00:00
commit d5563fe478
19 changed files with 340 additions and 170 deletions

View file

@ -2037,8 +2037,8 @@ void A_Stop (AActor *self)
//===========================================================================
void A_Respawn (AActor *actor)
{
fixed_t x = actor->SpawnPoint[0] << FRACBITS;
fixed_t y = actor->SpawnPoint[1] << FRACBITS;
fixed_t x = actor->SpawnPoint[0];
fixed_t y = actor->SpawnPoint[1];
sector_t *sec;
actor->flags |= MF_SOLID;