- Made translation support for multipatch textures operational.

SVN r919 (trunk)
This commit is contained in:
Christoph Oelckers 2008-04-16 18:17:20 +00:00
commit d5738e3876
13 changed files with 140 additions and 61 deletions

View file

@ -211,7 +211,7 @@ private:
void Unload ();
~FDoomStatusBarTexture ();
void SetPlayerRemap(FRemapTable *remap);
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate);
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
FTextureFormat GetFormat()
{
@ -1093,11 +1093,11 @@ void DDoomStatusBar::FDoomStatusBarTexture::MakeTexture ()
if (multiplayer) DrawToBar("STFBANY", 143, 1, STFBRemap? STFBRemap->Remap : NULL);
}
int DDoomStatusBar::FDoomStatusBarTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate)
int DDoomStatusBar::FDoomStatusBarTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
{
FTexture *tex;
// rotate is never used here
// rotate and inf are never used here
BaseTexture->CopyTrueColorPixels(bmp, x, y);
if (!deathmatch)
{