- fixed: Prevents too many drawer thread commands from queueing up. Previously, drawing too many columns (which was accumulated by amassing a huge number of sprites) would crash the game.

This commit is contained in:
raa-eruanna 2016-09-29 12:20:32 -04:00
commit d58da58aee
2 changed files with 11 additions and 0 deletions

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@ -55,6 +55,8 @@ extern int wallshade;
// Use multiple threads when drawing
CVAR(Bool, r_multithreaded, true, 0);
// [SP] Set Max Threads to a sane amount
CVAR(Int, r_multithreadedmax, 1024, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
// Use linear filtering when scaling up
CVAR(Bool, r_magfilter, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);