- fixed: Prevents too many drawer thread commands from queueing up. Previously, drawing too many columns (which was accumulated by amassing a huge number of sprites) would crash the game.
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@ -55,6 +55,8 @@ extern int wallshade;
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// Use multiple threads when drawing
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CVAR(Bool, r_multithreaded, true, 0);
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// [SP] Set Max Threads to a sane amount
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CVAR(Int, r_multithreadedmax, 1024, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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// Use linear filtering when scaling up
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CVAR(Bool, r_magfilter, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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