- some work on the base classes for menus. None of this is being used yet.
This commit is contained in:
parent
8578a5a12e
commit
d5b908186c
11 changed files with 189 additions and 74 deletions
|
|
@ -294,7 +294,7 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
|
|||
sc.MustGetString();
|
||||
FTextureID tex = GetMenuTexture(sc.String);
|
||||
|
||||
DListMenuItem *it = new DListMenuItemStaticPatch(x, y, tex, centered);
|
||||
DMenuItemBase *it = new DListMenuItemStaticPatch(x, y, tex, centered);
|
||||
desc->mItems.Push(it);
|
||||
}
|
||||
else if (sc.Compare("StaticText") || sc.Compare("StaticTextCentered"))
|
||||
|
|
@ -315,7 +315,7 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
|
|||
cr = V_FindFontColor(sc.String);
|
||||
if (cr == CR_UNTRANSLATED && !sc.Compare("untranslated")) cr = desc->mFontColor;
|
||||
}
|
||||
DListMenuItem *it = new DListMenuItemStaticText(x, y, label, desc->mFont, cr, centered);
|
||||
DMenuItemBase *it = new DListMenuItemStaticText(x, y, label, desc->mFont, cr, centered);
|
||||
desc->mItems.Push(it);
|
||||
}
|
||||
else if (sc.Compare("PatchItem"))
|
||||
|
|
@ -335,7 +335,7 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
|
|||
param = sc.Number;
|
||||
}
|
||||
|
||||
DListMenuItem *it = new DListMenuItemPatch(desc->mXpos, desc->mYpos, desc->mLinespacing, hotkey, tex, action, param);
|
||||
DMenuItemBase *it = new DListMenuItemPatch(desc->mXpos, desc->mYpos, desc->mLinespacing, hotkey, tex, action, param);
|
||||
desc->mItems.Push(it);
|
||||
desc->mYpos += desc->mLinespacing;
|
||||
if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size()-1;
|
||||
|
|
@ -357,7 +357,7 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
|
|||
param = sc.Number;
|
||||
}
|
||||
|
||||
DListMenuItem *it = new DListMenuItemText(desc->mXpos, desc->mYpos, desc->mLinespacing, hotkey, text, desc->mFont, desc->mFontColor, desc->mFontColor2, action, param);
|
||||
DMenuItemBase *it = new DListMenuItemText(desc->mXpos, desc->mYpos, desc->mLinespacing, hotkey, text, desc->mFont, desc->mFontColor, desc->mFontColor2, action, param);
|
||||
desc->mItems.Push(it);
|
||||
desc->mYpos += desc->mLinespacing;
|
||||
if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size()-1;
|
||||
|
|
@ -426,7 +426,7 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
|
|||
int ofs = sc.Number;
|
||||
sc.MustGetStringName(",");
|
||||
sc.MustGetString();
|
||||
DListMenuItem *it = new DPlayerNameBox(desc->mXpos, desc->mYpos, desc->mLinespacing, ofs, text, desc->mFont, desc->mFontColor, sc.String);
|
||||
DMenuItemBase *it = new DPlayerNameBox(desc->mXpos, desc->mYpos, desc->mLinespacing, ofs, text, desc->mFont, desc->mFontColor, sc.String);
|
||||
desc->mItems.Push(it);
|
||||
desc->mYpos += desc->mLinespacing;
|
||||
if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size()-1;
|
||||
|
|
@ -444,7 +444,7 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
|
|||
sc.MustGetString();
|
||||
values = sc.String;
|
||||
}
|
||||
DListMenuItem *it = new DValueTextItem(desc->mXpos, desc->mYpos, desc->mLinespacing, text, desc->mFont, desc->mFontColor, desc->mFontColor2, action, values);
|
||||
DMenuItemBase *it = new DValueTextItem(desc->mXpos, desc->mYpos, desc->mLinespacing, text, desc->mFont, desc->mFontColor, desc->mFontColor2, action, values);
|
||||
desc->mItems.Push(it);
|
||||
desc->mYpos += desc->mLinespacing;
|
||||
if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size()-1;
|
||||
|
|
@ -465,7 +465,7 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
|
|||
sc.MustGetStringName(",");
|
||||
sc.MustGetNumber();
|
||||
int step = sc.Number;
|
||||
DListMenuItem *it = new DSliderItem(desc->mXpos, desc->mYpos, desc->mLinespacing, text, desc->mFont, desc->mFontColor, action, min, max, step);
|
||||
DMenuItemBase *it = new DSliderItem(desc->mXpos, desc->mYpos, desc->mLinespacing, text, desc->mFont, desc->mFontColor, action, min, max, step);
|
||||
desc->mItems.Push(it);
|
||||
desc->mYpos += desc->mLinespacing;
|
||||
if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size()-1;
|
||||
|
|
@ -1081,7 +1081,7 @@ static void BuildEpisodeMenu()
|
|||
ld->mSelectedItem = ld->mItems.Size();
|
||||
for(unsigned i = 0; i < AllEpisodes.Size(); i++)
|
||||
{
|
||||
DListMenuItem *it;
|
||||
DMenuItemBase *it;
|
||||
if (AllEpisodes[i].mPicName.IsNotEmpty())
|
||||
{
|
||||
FTextureID tex = GetMenuTexture(AllEpisodes[i].mPicName);
|
||||
|
|
@ -1465,7 +1465,7 @@ void M_StartupSkillMenu(FGameStartup *gs)
|
|||
for(unsigned int i = 0; i < AllSkills.Size(); i++)
|
||||
{
|
||||
FSkillInfo &skill = AllSkills[i];
|
||||
DListMenuItem *li;
|
||||
DMenuItemBase *li;
|
||||
// Using a different name for skills that must be confirmed makes handling this easier.
|
||||
FName action = (skill.MustConfirm && !AllEpisodes[gs->Episode].mNoSkill) ?
|
||||
NAME_StartgameConfirm : NAME_Startgame;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue