- some work on the base classes for menus. None of this is being used yet.
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parent
8578a5a12e
commit
d5b908186c
11 changed files with 189 additions and 74 deletions
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@ -499,11 +499,11 @@ class DPlayerMenu : public DListMenu
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void UpdateTranslation();
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void SendNewColor (int red, int green, int blue);
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void PlayerNameChanged(DListMenuItem *li);
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void ColorSetChanged (DListMenuItem *li);
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void ClassChanged (DListMenuItem *li);
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void AutoaimChanged (DListMenuItem *li);
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void SkinChanged (DListMenuItem *li);
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void PlayerNameChanged(DMenuItemBase *li);
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void ColorSetChanged (DMenuItemBase *li);
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void ClassChanged (DMenuItemBase *li);
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void AutoaimChanged (DMenuItemBase *li);
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void SkinChanged (DMenuItemBase *li);
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public:
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@ -527,7 +527,7 @@ IMPLEMENT_CLASS(DPlayerMenu, false, false)
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void DPlayerMenu::Init(DMenu *parent, FListMenuDescriptor *desc)
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{
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DListMenuItem *li;
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DMenuItemBase *li;
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Super::Init(parent, desc);
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PickPlayerClass();
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@ -655,7 +655,7 @@ bool DPlayerMenu::Responder (event_t *ev)
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{
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// turn the player sprite around
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mRotation = 8 - mRotation;
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DListMenuItem *li = GetItem(NAME_Playerdisplay);
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DMenuItemBase *li = GetItem(NAME_Playerdisplay);
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if (li != NULL)
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{
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li->SetValue(DListMenuItemPlayerDisplay::PDF_ROTATION, mRotation);
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@ -745,7 +745,7 @@ void DPlayerMenu::SendNewColor (int red, int green, int blue)
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void DPlayerMenu::UpdateColorsets()
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{
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DListMenuItem *li = GetItem(NAME_Color);
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DMenuItemBase *li = GetItem(NAME_Color);
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if (li != NULL)
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{
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int sel = 0;
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@ -781,7 +781,7 @@ void DPlayerMenu::UpdateSkins()
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{
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int sel = 0;
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int skin;
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DListMenuItem *li = GetItem(NAME_Skin);
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DMenuItemBase *li = GetItem(NAME_Skin);
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if (li != NULL)
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{
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if (GetDefaultByType (PlayerClass->Type)->flags4 & MF4_NOSKIN ||
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@ -824,7 +824,7 @@ void DPlayerMenu::UpdateSkins()
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//
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//=============================================================================
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void DPlayerMenu::PlayerNameChanged(DListMenuItem *li)
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void DPlayerMenu::PlayerNameChanged(DMenuItemBase *li)
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{
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char pp[MAXPLAYERNAME+1];
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const char *p;
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@ -852,7 +852,7 @@ void DPlayerMenu::PlayerNameChanged(DListMenuItem *li)
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//
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//=============================================================================
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void DPlayerMenu::ColorSetChanged (DListMenuItem *li)
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void DPlayerMenu::ColorSetChanged (DMenuItemBase *li)
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{
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int sel;
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@ -862,9 +862,9 @@ void DPlayerMenu::ColorSetChanged (DListMenuItem *li)
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if (sel > 0) mycolorset = PlayerColorSets[sel-1];
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DListMenuItem *red = GetItem(NAME_Red);
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DListMenuItem *green = GetItem(NAME_Green);
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DListMenuItem *blue = GetItem(NAME_Blue);
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DMenuItemBase *red = GetItem(NAME_Red);
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DMenuItemBase *green = GetItem(NAME_Green);
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DMenuItemBase *blue = GetItem(NAME_Blue);
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// disable the sliders if a valid colorset is selected
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if (red != NULL) red->Enable(mycolorset == -1);
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@ -885,7 +885,7 @@ void DPlayerMenu::ColorSetChanged (DListMenuItem *li)
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//
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//=============================================================================
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void DPlayerMenu::ClassChanged (DListMenuItem *li)
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void DPlayerMenu::ClassChanged (DMenuItemBase *li)
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{
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if (PlayerClasses.Size () == 1)
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{
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@ -919,7 +919,7 @@ void DPlayerMenu::ClassChanged (DListMenuItem *li)
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//
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//=============================================================================
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void DPlayerMenu::SkinChanged (DListMenuItem *li)
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void DPlayerMenu::SkinChanged (DMenuItemBase *li)
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{
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if (GetDefaultByType (PlayerClass->Type)->flags4 & MF4_NOSKIN ||
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players[consoleplayer].userinfo.GetPlayerClassNum() == -1)
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@ -950,7 +950,7 @@ void DPlayerMenu::SkinChanged (DListMenuItem *li)
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//
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//=============================================================================
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void DPlayerMenu::AutoaimChanged (DListMenuItem *li)
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void DPlayerMenu::AutoaimChanged (DMenuItemBase *li)
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{
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int sel;
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@ -971,7 +971,7 @@ bool DPlayerMenu::MenuEvent (int mkey, bool fromcontroller)
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int v;
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if (mDesc->mSelectedItem >= 0)
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{
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DListMenuItem *li = mDesc->mItems[mDesc->mSelectedItem];
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DMenuItemBase *li = mDesc->mItems[mDesc->mSelectedItem];
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if (li->MenuEvent(mkey, fromcontroller))
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{
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FName current = li->GetAction(NULL);
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@ -1067,7 +1067,7 @@ bool DPlayerMenu::MenuEvent (int mkey, bool fromcontroller)
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bool DPlayerMenu::MouseEvent(int type, int x, int y)
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{
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int v;
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DListMenuItem *li = mFocusControl;
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DMenuItemBase *li = mFocusControl;
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bool res = Super::MouseEvent(type, x, y);
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if (li == NULL) li = mFocusControl;
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if (li != NULL)
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