- Added SnowKate709's A_DamageMaster/A_DamageChildren patch.
- Added a SFX_TRANSFERAMBUSHFLAG for A_SpawnItemEx. - Added "Shaded" as a valid parameter for DECORATE's RenderStyle. - Added Karate Chris's patch for a MAPINFO option making Strife conversations not halt the game. - Extended the $limit fix that $alias and $random definitions can have their own $limit now. - Fixed: When resolving a linked sound the limit of the current sound was ignored and the one of the referenced sound being used. This was particularly noticable when using the chaingun in a group of Zombiemen. - Added a namespc parameter to FWadCollection::CheckNumForFullName which is used when a normal lump name has to be looked up and changed all CheckNumForFullName/CheckNumForName combinations in the source to use the extended version of CheckNumForFullName only to have consistent behavior for lump name lookup. SVN r865 (trunk)
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cd70087ed5
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18 changed files with 138 additions and 64 deletions
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@ -573,8 +573,7 @@ void R_InitSkins (void)
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int lump = Wads.CheckNumForName (sc.String, skins[i].namespc);
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if (lump == -1)
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{
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lump = Wads.CheckNumForFullName (sc.String);
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if (lump == -1) lump = Wads.CheckNumForName (sc.String, ns_sounds);
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lump = Wads.CheckNumForFullName (sc.String, true, ns_sounds);
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}
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if (lump != -1)
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{
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@ -607,8 +606,7 @@ void R_InitSkins (void)
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sndlumps[j] = Wads.CheckNumForName (sc.String, skins[i].namespc);
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if (sndlumps[j] == -1)
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{ // Replacement not found, try finding it in the global namespace
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sndlumps[j] = Wads.CheckNumForFullName (sc.String);
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if (sndlumps[j] == -1) sndlumps[j] = Wads.CheckNumForName (sc.String, ns_sounds);
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sndlumps[j] = Wads.CheckNumForFullName (sc.String, true, ns_sounds);
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}
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}
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}
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