- Added SnowKate709's A_DamageMaster/A_DamageChildren patch.

- Added a SFX_TRANSFERAMBUSHFLAG for A_SpawnItemEx.
- Added "Shaded" as a valid parameter for DECORATE's RenderStyle.
- Added Karate Chris's patch for a MAPINFO option making Strife conversations
  not halt the game.
- Extended the $limit fix that $alias and $random definitions can have their
  own $limit now.
- Fixed: When resolving a linked sound the limit of the current sound was
  ignored and the one of the referenced sound being used. This was particularly
  noticable when using the chaingun in a group of Zombiemen.
- Added a namespc parameter to FWadCollection::CheckNumForFullName which is
  used when a normal lump name has to be looked up and changed all
  CheckNumForFullName/CheckNumForName combinations in the source to use
  the extended version of CheckNumForFullName only to have consistent
  behavior for lump name lookup. 

SVN r865 (trunk)
This commit is contained in:
Christoph Oelckers 2008-03-29 22:59:41 +00:00
commit d5c3693fd9
18 changed files with 138 additions and 64 deletions

View file

@ -573,8 +573,7 @@ void R_InitSkins (void)
int lump = Wads.CheckNumForName (sc.String, skins[i].namespc);
if (lump == -1)
{
lump = Wads.CheckNumForFullName (sc.String);
if (lump == -1) lump = Wads.CheckNumForName (sc.String, ns_sounds);
lump = Wads.CheckNumForFullName (sc.String, true, ns_sounds);
}
if (lump != -1)
{
@ -607,8 +606,7 @@ void R_InitSkins (void)
sndlumps[j] = Wads.CheckNumForName (sc.String, skins[i].namespc);
if (sndlumps[j] == -1)
{ // Replacement not found, try finding it in the global namespace
sndlumps[j] = Wads.CheckNumForFullName (sc.String);
if (sndlumps[j] == -1) sndlumps[j] = Wads.CheckNumForName (sc.String, ns_sounds);
sndlumps[j] = Wads.CheckNumForFullName (sc.String, true, ns_sounds);
}
}
}