- Added SnowKate709's A_DamageMaster/A_DamageChildren patch.
- Added a SFX_TRANSFERAMBUSHFLAG for A_SpawnItemEx. - Added "Shaded" as a valid parameter for DECORATE's RenderStyle. - Added Karate Chris's patch for a MAPINFO option making Strife conversations not halt the game. - Extended the $limit fix that $alias and $random definitions can have their own $limit now. - Fixed: When resolving a linked sound the limit of the current sound was ignored and the one of the referenced sound being used. This was particularly noticable when using the chaingun in a group of Zombiemen. - Added a namespc parameter to FWadCollection::CheckNumForFullName which is used when a normal lump name has to be looked up and changed all CheckNumForFullName/CheckNumForName combinations in the source to use the extended version of CheckNumForFullName only to have consistent behavior for lump name lookup. SVN r865 (trunk)
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cd70087ed5
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18 changed files with 138 additions and 64 deletions
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@ -493,8 +493,7 @@ int S_FindSoundTentative (const char *name)
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int S_AddSound (const char *logicalname, const char *lumpname, FScanner *sc)
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{
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int lump = Wads.CheckNumForFullName (lumpname);
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if (lump == -1) lump = Wads.CheckNumForName (lumpname, ns_sounds);
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int lump = Wads.CheckNumForFullName (lumpname, true, ns_sounds);
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return S_AddSound (logicalname, lump);
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}
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@ -536,6 +535,7 @@ static int S_AddSound (const char *logicalname, int lumpnum, FScanner *sc)
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sfx->bRandomHeader = false;
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sfx->link = sfxinfo_t::NO_LINK;
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sfx->bTentative = false;
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if (sfx->NearLimit < 0) sfx->NearLimit = 2;
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//sfx->PitchMask = CurrentPitchMask;
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}
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else
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@ -560,7 +560,7 @@ int S_AddPlayerSound (const char *pclass, int gender, int refid,
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if (lumpname)
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{
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lump = Wads.CheckNumForFullName (lumpname);
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lump = Wads.CheckNumForFullName (lumpname, true, ns_sounds);
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if (lump == -1) lump = Wads.CheckNumForName (lumpname, ns_sounds);
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}
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@ -1104,6 +1104,7 @@ static void S_AddSNDINFO (int lump)
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sfxfrom = S_sfx[sfxfrom].link;
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}
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S_sfx[sfxfrom].link = S_FindSoundTentative (sc.String);
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S_sfx[sfxfrom].NearLimit = -1; // Aliases must use the original sound's limit.
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}
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break;
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@ -1233,6 +1234,7 @@ static void S_AddSNDINFO (int lump)
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if (list.Size() == 1)
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{ // Only one sound: treat as $alias
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S_sfx[random.SfxHead].link = list[0];
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S_sfx[random.SfxHead].NearLimit = -1;
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}
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else if (list.Size() > 1)
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{ // Only add non-empty random lists
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@ -1241,6 +1243,7 @@ static void S_AddSNDINFO (int lump)
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S_sfx[random.SfxHead].bRandomHeader = true;
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S_rnd[S_sfx[random.SfxHead].link].Sounds = new WORD[random.NumSounds];
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memcpy (S_rnd[S_sfx[random.SfxHead].link].Sounds, &list[0], sizeof(WORD)*random.NumSounds);
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S_sfx[random.SfxHead].NearLimit = -1;
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}
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}
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break;
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