- Added SnowKate709's A_DamageMaster/A_DamageChildren patch.
- Added a SFX_TRANSFERAMBUSHFLAG for A_SpawnItemEx. - Added "Shaded" as a valid parameter for DECORATE's RenderStyle. - Added Karate Chris's patch for a MAPINFO option making Strife conversations not halt the game. - Extended the $limit fix that $alias and $random definitions can have their own $limit now. - Fixed: When resolving a linked sound the limit of the current sound was ignored and the one of the referenced sound being used. This was particularly noticable when using the chaingun in a group of Zombiemen. - Added a namespc parameter to FWadCollection::CheckNumForFullName which is used when a normal lump name has to be looked up and changed all CheckNumForFullName/CheckNumForName combinations in the source to use the extended version of CheckNumForFullName only to have consistent behavior for lump name lookup. SVN r865 (trunk)
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cd70087ed5
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18 changed files with 138 additions and 64 deletions
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@ -530,8 +530,7 @@ void FTextureManager::LoadHiresTex(int wadnum)
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FName texname = sc.String;
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sc.MustGetString();
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int lumpnum = Wads.CheckNumForFullName(sc.String);
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if (lumpnum < 0) lumpnum = Wads.CheckNumForName(sc.String, ns_graphics);
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int lumpnum = Wads.CheckNumForFullName(sc.String, true, ns_graphics);
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if (tlist.Size() == 0)
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{
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@ -572,7 +571,7 @@ void FTextureManager::LoadHiresTex(int wadnum)
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sc.GetString();
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memcpy(src, sc.String, 8);
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int lumpnum = Wads.CheckNumForFullName(sc.String);
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int lumpnum = Wads.CheckNumForFullName(sc.String, true, ns_graphics);
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if (lumpnum < 0) lumpnum = Wads.CheckNumForName(sc.String, ns_graphics);
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sc.GetString();
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