- Added SnowKate709's A_DamageMaster/A_DamageChildren patch.

- Added a SFX_TRANSFERAMBUSHFLAG for A_SpawnItemEx.
- Added "Shaded" as a valid parameter for DECORATE's RenderStyle.
- Added Karate Chris's patch for a MAPINFO option making Strife conversations
  not halt the game.
- Extended the $limit fix that $alias and $random definitions can have their
  own $limit now.
- Fixed: When resolving a linked sound the limit of the current sound was
  ignored and the one of the referenced sound being used. This was particularly
  noticable when using the chaingun in a group of Zombiemen.
- Added a namespc parameter to FWadCollection::CheckNumForFullName which is
  used when a normal lump name has to be looked up and changed all
  CheckNumForFullName/CheckNumForName combinations in the source to use
  the extended version of CheckNumForFullName only to have consistent
  behavior for lump name lookup. 

SVN r865 (trunk)
This commit is contained in:
Christoph Oelckers 2008-03-29 22:59:41 +00:00
commit d5c3693fd9
18 changed files with 138 additions and 64 deletions

View file

@ -530,8 +530,7 @@ void FTextureManager::LoadHiresTex(int wadnum)
FName texname = sc.String;
sc.MustGetString();
int lumpnum = Wads.CheckNumForFullName(sc.String);
if (lumpnum < 0) lumpnum = Wads.CheckNumForName(sc.String, ns_graphics);
int lumpnum = Wads.CheckNumForFullName(sc.String, true, ns_graphics);
if (tlist.Size() == 0)
{
@ -572,7 +571,7 @@ void FTextureManager::LoadHiresTex(int wadnum)
sc.GetString();
memcpy(src, sc.String, 8);
int lumpnum = Wads.CheckNumForFullName(sc.String);
int lumpnum = Wads.CheckNumForFullName(sc.String, true, ns_graphics);
if (lumpnum < 0) lumpnum = Wads.CheckNumForName(sc.String, ns_graphics);
sc.GetString();