Added LightLevel.

- Setting it to any value > -1 will override the sector's light level.
This commit is contained in:
Major Cooke 2022-02-23 12:01:38 -06:00 committed by Christoph Oelckers
commit d5e448671d
7 changed files with 18 additions and 6 deletions

View file

@ -941,8 +941,8 @@ CCMD(currentpos)
AActor *mo = players[consoleplayer].mo;
if(mo)
{
Printf("Current player position: (%1.3f,%1.3f,%1.3f), angle: %1.3f, floorheight: %1.3f, sector:%d, lightlevel: %d\n",
mo->X(), mo->Y(), mo->Z(), mo->Angles.Yaw.Normalized360().Degrees, mo->floorz, mo->Sector->sectornum, mo->Sector->lightlevel);
Printf("Current player position: (%1.3f,%1.3f,%1.3f), angle: %1.3f, floorheight: %1.3f, sector:%d, sector lightlevel: %d, actor lightlevel\n",
mo->X(), mo->Y(), mo->Z(), mo->Angles.Yaw.Normalized360().Degrees, mo->floorz, mo->Sector->sectornum, mo->Sector->lightlevel, mo->LightLevel);
}
else
{