Added LightLevel.
- Setting it to any value > -1 will override the sector's light level.
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7 changed files with 18 additions and 6 deletions
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@ -2026,6 +2026,7 @@ DEFINE_FIELD(AActor, ViewPos)
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DEFINE_FIELD_NAMED(AActor, ViewAngles.Yaw, viewangle)
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DEFINE_FIELD_NAMED(AActor, ViewAngles.Pitch, viewpitch)
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DEFINE_FIELD_NAMED(AActor, ViewAngles.Roll, viewroll)
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DEFINE_FIELD(AActor, LightLevel)
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DEFINE_FIELD_X(FCheckPosition, FCheckPosition, thing);
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DEFINE_FIELD_X(FCheckPosition, FCheckPosition, pos);
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