Added LightLevel.

- Setting it to any value > -1 will override the sector's light level.
This commit is contained in:
Major Cooke 2022-02-23 12:01:38 -06:00 committed by Christoph Oelckers
commit d5e448671d
7 changed files with 18 additions and 6 deletions

View file

@ -2026,6 +2026,7 @@ DEFINE_FIELD(AActor, ViewPos)
DEFINE_FIELD_NAMED(AActor, ViewAngles.Yaw, viewangle)
DEFINE_FIELD_NAMED(AActor, ViewAngles.Pitch, viewpitch)
DEFINE_FIELD_NAMED(AActor, ViewAngles.Roll, viewroll)
DEFINE_FIELD(AActor, LightLevel)
DEFINE_FIELD_X(FCheckPosition, FCheckPosition, thing);
DEFINE_FIELD_X(FCheckPosition, FCheckPosition, pos);