Bone Getters Part 2/3, plus fixed warnings for MSVC
* add getters for frame poses * fix missing joint in GetJointPose * clean up models_iqm.cpp * clean up usage of I_GetTimeFrac, split out matrix calculation into its own function * clean up SetModelBoneRotationInternal * clean up a few float <-> double and unsigned <-> signed warnings * fix more warnings * further clean up warnings * split mode ObjectToWorldMatrix stuff * initial work on bone getters, matrix hell (the matrix/vec3 multiplications are probably wrong af, just gotta add more stuff 'till i can test it) * clean up matrix math * GetBone/TransformByBone * fix GetBoneFramePose * fix ObjectToWorldMatrix * fix missing array resize * raw matrix getters (for use with gutamatics/etc) * reverse matrix mult order * replace GetBoneLength/GetBoneDir with GetBoneBaseTRS * fix GetBonePosition, remove GetBoneWorldMatrix as it's useless * GetBonePosition * deduplicate code * rename GetBonePosition to GetBoneBasePosition to avoid confusion * GetBoneBaseRotation * GetBonePosition helper function * forgot include_offsets
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33 changed files with 1065 additions and 220 deletions
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@ -283,7 +283,7 @@ MapData *P_OpenMapData(const char * mapname, bool justcheck)
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map->MapLumps[0].Reader = map->resource->GetEntryReader(0, FileSys::READER_SHARED);
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uppercopy(map->MapLumps[0].Name, map->resource->getName(0));
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for(uint32_t i = 1; i < map->resource->EntryCount(); i++)
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for(uint32_t i = 1; i < map->resource->EntryCountU(); i++)
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{
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const char* lumpname = map->resource->getName(i);
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