- fix normal vectors on models

This commit is contained in:
Magnus Norddahl 2019-04-17 20:42:00 +02:00
commit d63513ec14
3 changed files with 8 additions and 6 deletions

View file

@ -71,11 +71,13 @@ int VkRenderPassManager::GetVertexFormat(int numBindingPoints, int numAttributes
VkVertexFormat fmt;
fmt.NumBindingPoints = numBindingPoints;
fmt.Stride = stride;
fmt.UseVertexData = false;
fmt.UseVertexData = 0;
for (int j = 0; j < numAttributes; j++)
{
if (attrs[j].location == VATTR_COLOR)
fmt.UseVertexData = true;
fmt.UseVertexData |= 1;
else if (attrs[j].location == VATTR_NORMAL)
fmt.UseVertexData |= 2;
fmt.Attrs.push_back(attrs[j]);
}
VertexFormats.push_back(fmt);
@ -264,7 +266,7 @@ void VkRenderPassSetup::CreatePipeline(const VkRenderPassKey &key)
VK_FORMAT_R32G32_SFLOAT,
VK_FORMAT_R32_SFLOAT,
VK_FORMAT_R8G8B8A8_UNORM,
VK_FORMAT_A2R10G10B10_SNORM_PACK32
VK_FORMAT_A2B10G10R10_SNORM_PACK32
};
bool inputLocations[6] = { false, false, false, false, false, false };