- stripped out the entire software 2D renderer and moved all 2D drawing functions to DFrameBuffer so that they cannot be used with software DSimpleCanvas anymore.

This commit is contained in:
Christoph Oelckers 2018-03-26 23:16:27 +02:00
commit d650e37497
10 changed files with 280 additions and 762 deletions

View file

@ -835,8 +835,8 @@ void DBaseStatusBar::RefreshBackground () const
{
if(y < SCREENHEIGHT)
{
V_DrawBorder (x+1, y, SCREENWIDTH, y+1);
V_DrawBorder (x+1, SCREENHEIGHT-1, SCREENWIDTH, SCREENHEIGHT);
screen->DrawBorder (x+1, y, SCREENWIDTH, y+1);
screen->DrawBorder (x+1, SCREENHEIGHT-1, SCREENWIDTH, SCREENHEIGHT);
}
}
else
@ -855,8 +855,8 @@ void DBaseStatusBar::RefreshBackground () const
x2 = SCREENWIDTH;
}
V_DrawBorder (0, y, x+1, SCREENHEIGHT);
V_DrawBorder (x2-1, y, SCREENWIDTH, SCREENHEIGHT);
screen->DrawBorder (0, y, x+1, SCREENHEIGHT);
screen->DrawBorder (x2-1, y, SCREENWIDTH, SCREENHEIGHT);
if (setblocks >= 10)
{