- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.

This should be less of a drag on the playsim than having each light a separate actor. A quick check with ZDCMP2 showed that the light processing time was reduced to 1/3rd from 0.5 ms to 0.17 ms per tic.
It's also one native actor class less.
This commit is contained in:
Christoph Oelckers 2019-01-01 19:35:55 +01:00
commit d654e02dea
34 changed files with 438 additions and 412 deletions

View file

@ -322,14 +322,6 @@ void FLevelLocals::ClearLevelData()
void P_FreeLevelData ()
{
TThinkerIterator<ADynamicLight> it(STAT_DLIGHT);
auto mo = it.Next();
while (mo)
{
auto next = it.Next();
mo->Destroy();
mo = next;
}
// [ZZ] delete per-map event handlers
E_Shutdown(true);