- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
This should be less of a drag on the playsim than having each light a separate actor. A quick check with ZDCMP2 showed that the light processing time was reduced to 1/3rd from 0.5 ms to 0.17 ms per tic. It's also one native actor class less.
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34 changed files with 438 additions and 412 deletions
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@ -322,14 +322,6 @@ void FLevelLocals::ClearLevelData()
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void P_FreeLevelData ()
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{
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TThinkerIterator<ADynamicLight> it(STAT_DLIGHT);
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auto mo = it.Next();
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while (mo)
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{
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auto next = it.Next();
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mo->Destroy();
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mo = next;
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}
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// [ZZ] delete per-map event handlers
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E_Shutdown(true);
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