- Fixed: Deactivating the game no longer allows reverb effects to continue
playing while the sound is paused. SVN r1005 (trunk)
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5 changed files with 58 additions and 2 deletions
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May 30, 2008
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- Fixed: Deactivating the game no longer allows reverb effects to continue
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playing while the sound is paused.
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- Fixed: S_StartNamedSound() looked for SECF_SILENT in MoreFlags instead of
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Flags.
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- Fixed: DSBarInfo::updateState() sprung leaks and didn't allocate enough
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