- Fixed: Deactivating the game no longer allows reverb effects to continue

playing while the sound is paused.


SVN r1005 (trunk)
This commit is contained in:
Randy Heit 2008-05-31 02:18:09 +00:00
commit d657e31a8c
5 changed files with 58 additions and 2 deletions

View file

@ -1,4 +1,6 @@
May 30, 2008
- Fixed: Deactivating the game no longer allows reverb effects to continue
playing while the sound is paused.
- Fixed: S_StartNamedSound() looked for SECF_SILENT in MoreFlags instead of
Flags.
- Fixed: DSBarInfo::updateState() sprung leaks and didn't allocate enough