- add some classes for managing postprocess and render buffers
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319099fee9
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d65de299e8
10 changed files with 328 additions and 76 deletions
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@ -11,6 +11,8 @@ class VkRenderPassManager;
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class VkRenderState;
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class VKDataBuffer;
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class VkHardwareTexture;
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class VkRenderBuffers;
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class VkPostprocess;
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class SWSceneDrawer;
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class VulkanFrameBuffer : public SystemBaseFrameBuffer
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@ -27,6 +29,8 @@ public:
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VkSamplerManager *GetSamplerManager() { return mSamplerManager.get(); }
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VkRenderPassManager *GetRenderPassManager() { return mRenderPassManager.get(); }
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VkRenderState *GetRenderState() { return mRenderState.get(); }
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VkPostprocess *GetPostprocess() { return mPostprocess.get(); }
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VkRenderBuffers *GetBuffers() { return mActiveRenderBuffers; }
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unsigned int GetLightBufferBlockSize() const;
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@ -84,6 +88,9 @@ private:
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std::unique_ptr<VkShaderManager> mShaderManager;
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std::unique_ptr<VkSamplerManager> mSamplerManager;
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std::unique_ptr<VkRenderBuffers> mScreenBuffers;
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std::unique_ptr<VkRenderBuffers> mSaveBuffers;
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std::unique_ptr<VkPostprocess> mPostprocess;
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std::unique_ptr<VkRenderPassManager> mRenderPassManager;
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std::unique_ptr<VulkanCommandPool> mGraphicsCommandPool;
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std::unique_ptr<VulkanCommandBuffer> mUploadCommands;
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@ -91,6 +98,8 @@ private:
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std::unique_ptr<VulkanSemaphore> mUploadSemaphore;
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std::unique_ptr<VkRenderState> mRenderState;
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VkRenderBuffers *mActiveRenderBuffers = nullptr;
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int camtexcount = 0;
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int lastSwapWidth = 0;
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