Added static RNGseed control
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4 changed files with 53 additions and 2 deletions
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@ -96,6 +96,42 @@ FRandom M_Random;
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// Global seed. This is modified predictably to initialize every RNG.
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DWORD rngseed;
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// Static RNG marker. This is only used when the RNG is set for each new game.
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DWORD staticrngseed;
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bool use_staticrng;
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// Allows checking or staticly setting the global seed.
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CCMD(rngseed)
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{
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if (argv.argc() == 1)
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{
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Printf("Usage: rngseed get|set|clear\n");
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return;
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}
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if (stricmp(argv[1], "get") == 0)
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{
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Printf("rngseed is %d\n", rngseed);
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}
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else if (stricmp(argv[1], "set") == 0)
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{
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if (argv.argc() == 2)
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{
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Printf("You need to specify a value to set\n");
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}
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else
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{
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staticrngseed = atoi(argv[2]);
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use_staticrng = true;
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Printf("Static rngseed %d will be set for next game\n", staticrngseed);
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}
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}
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else if (stricmp(argv[1], "clear") == 0)
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{
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use_staticrng = false;
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Printf("Static rngseed cleared\n");
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}
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}
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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FRandom *FRandom::RNGList;
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