- removed all remaining native components of the weapon class.
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25 changed files with 130 additions and 253 deletions
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@ -804,7 +804,7 @@ bool AActor::GiveInventory(PClassActor *type, int amount, bool givecheat)
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if (type == nullptr || !type->IsDescendantOf(RUNTIME_CLASS(AInventory))) return false;
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AWeapon *savedPendingWeap = player != NULL ? player->PendingWeapon : NULL;
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auto savedPendingWeap = player != NULL ? player->PendingWeapon : NULL;
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bool hadweap = player != NULL ? player->ReadyWeapon != NULL : true;
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AInventory *item;
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