- removed all remaining native components of the weapon class.
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25 changed files with 130 additions and 253 deletions
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@ -1057,9 +1057,9 @@ bool APlayerPawn::UseInventory (AInventory *item)
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//
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//===========================================================================
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AWeapon *APlayerPawn::PickNewWeapon(PClassActor *ammotype)
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AInventory *APlayerPawn::PickNewWeapon(PClassActor *ammotype)
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{
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AWeapon *best = nullptr;
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AInventory *best = nullptr;
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IFVM(PlayerPawn, DropWeapon)
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{
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VMValue param = player->mo;
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