- Fixed: Starting a game without skill menu always started the first episode.

- Changed A_AlertMonsters so that it can be placed directly in a weapon state.
- Fixed: Frozen corpses of stealth monsters were invisible.
- Added: Calling Radius_Quake with a tid of 0 now uses the activator
  as the quake's center.


SVN r275 (trunk)
This commit is contained in:
Christoph Oelckers 2006-07-30 08:31:26 +00:00
commit d6bc07c3b1
7 changed files with 41 additions and 11 deletions

View file

@ -1729,13 +1729,14 @@ void M_Episode (int choice)
return;
}
epi = choice;
if (EpisodeNoSkill[choice])
{
M_ChooseSkill(2);
return;
}
epi = choice;
if (gameinfo.gametype & (GAME_Doom|GAME_Strife))
M_SetupNextMenu (&NewDef);
else if (gameinfo.gametype == GAME_Hexen)