- Fixed: Starting a game without skill menu always started the first episode.
- Changed A_AlertMonsters so that it can be placed directly in a weapon state. - Fixed: Frozen corpses of stealth monsters were invisible. - Added: Calling Radius_Quake with a tid of 0 now uses the activator as the quake's center. SVN r275 (trunk)
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7 changed files with 41 additions and 11 deletions
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@ -1729,13 +1729,14 @@ void M_Episode (int choice)
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return;
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}
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epi = choice;
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if (EpisodeNoSkill[choice])
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{
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M_ChooseSkill(2);
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return;
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}
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epi = choice;
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if (gameinfo.gametype & (GAME_Doom|GAME_Strife))
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M_SetupNextMenu (&NewDef);
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else if (gameinfo.gametype == GAME_Hexen)
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