- Fixed: Starting a game without skill menu always started the first episode.

- Changed A_AlertMonsters so that it can be placed directly in a weapon state.
- Fixed: Frozen corpses of stealth monsters were invisible.
- Added: Calling Radius_Quake with a tid of 0 now uses the activator
  as the quake's center.


SVN r275 (trunk)
This commit is contained in:
Christoph Oelckers 2006-07-30 08:31:26 +00:00
commit d6bc07c3b1
7 changed files with 41 additions and 11 deletions

View file

@ -1650,7 +1650,7 @@ FUNC(LS_Light_Stop)
FUNC(LS_Radius_Quake)
// Radius_Quake (intensity, duration, damrad, tremrad, tid)
{
return P_StartQuake (arg4, arg0, arg1, arg2, arg3);
return P_StartQuake (it, arg4, arg0, arg1, arg2, arg3);
}
FUNC(LS_UsePuzzleItem)