- Fixed: Starting a game without skill menu always started the first episode.
- Changed A_AlertMonsters so that it can be placed directly in a weapon state. - Fixed: Frozen corpses of stealth monsters were invisible. - Added: Calling Radius_Quake with a tid of 0 now uses the activator as the quake's center. SVN r275 (trunk)
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7 changed files with 41 additions and 11 deletions
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@ -1650,7 +1650,7 @@ FUNC(LS_Light_Stop)
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FUNC(LS_Radius_Quake)
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// Radius_Quake (intensity, duration, damrad, tremrad, tid)
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{
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return P_StartQuake (arg4, arg0, arg1, arg2, arg3);
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return P_StartQuake (it, arg4, arg0, arg1, arg2, arg3);
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}
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FUNC(LS_UsePuzzleItem)
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