- added a 'local' parameter to the A_Log family.

- complete "give quakes their own damage type." (was only partially saved.)
This commit is contained in:
Christoph Oelckers 2017-01-13 11:48:05 +01:00
commit d73db8c1e8
3 changed files with 13 additions and 4 deletions

View file

@ -124,7 +124,7 @@ void DEarthquake::Tick ()
{
if (pr_quake() < 50)
{
P_DamageMobj (victim, NULL, NULL, pr_quake.HitDice (1), NAME_None);
P_DamageMobj (victim, NULL, NULL, pr_quake.HitDice (1), NAME_Quake);
}
// Thrust player around
DAngle an = victim->Angles.Yaw + pr_quake();