- added a 'local' parameter to the A_Log family.
- complete "give quakes their own damage type." (was only partially saved.)
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3 changed files with 13 additions and 4 deletions
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@ -124,7 +124,7 @@ void DEarthquake::Tick ()
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{
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if (pr_quake() < 50)
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{
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P_DamageMobj (victim, NULL, NULL, pr_quake.HitDice (1), NAME_None);
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P_DamageMobj (victim, NULL, NULL, pr_quake.HitDice (1), NAME_Quake);
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}
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// Thrust player around
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DAngle an = victim->Angles.Yaw + pr_quake();
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