- fixed: DAnimatedDoor must not start an interpolation on the door sector's ceiling.
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3 changed files with 4 additions and 4 deletions
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@ -126,11 +126,11 @@ DMovingCeiling::DMovingCeiling ()
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{
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}
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DMovingCeiling::DMovingCeiling (sector_t *sector)
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DMovingCeiling::DMovingCeiling (sector_t *sector, bool interpolate)
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: DMover (sector)
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{
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sector->ceilingdata = this;
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interpolation = sector->SetInterpolation(sector_t::CeilingMove, true);
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if (interpolate) interpolation = sector->SetInterpolation(sector_t::CeilingMove, true);
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}
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bool sector_t::MoveAttached(int crush, double move, int floorOrCeiling, bool resetfailed)
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