Create RenderState buffers for each thread
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14 changed files with 187 additions and 208 deletions
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@ -193,7 +193,7 @@ void VulkanRenderDevice::InitializeState()
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#ifdef __APPLE__
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mRenderState.reset(new VkRenderStateMolten(this));
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#else
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mRenderState.reset(new VkRenderState(this));
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mRenderState.reset(new VkRenderState(this, 0));
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#endif
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}
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