- Added support for loading ZGL3/XGL3 nodes.
- Added additional debug spew for the nodebuilder. - Restore the nodebuilder's debug spew that was present in ZDBSP but not the internal version. Use the CRT's printf for this output to ensure that it is identical to ZDBSP's output for the same input. SVN r3980 (trunk)
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b1543fdc08
commit
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8 changed files with 92 additions and 23 deletions
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@ -78,7 +78,8 @@ void FNodeBuilder::Extract (node_t *&outNodes, int &nodeCount,
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memcpy (outNodes, &Nodes[0], nodeCount*sizeof(node_t));
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for (i = 0; i < nodeCount; ++i)
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{
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D(Printf(PRINT_LOG, "Node %d:\n", i));
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D(Printf(PRINT_LOG, "Node %d: Splitter[%08x,%08x] [%08x,%08x]\n", i,
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outNodes[i].x, outNodes[i].y, outNodes[i].dx, outNodes[i].dy));
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// Go backwards because on 64-bit systems, both of the intchildren are
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// inside the first in-game child.
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for (int j = 1; j >= 0; --j)
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@ -296,12 +297,14 @@ int FNodeBuilder::CloseSubsector (TArray<glseg_t> &segs, int subsector, vertex_t
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{
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seg = &Segs[SegList[j].SegNum];
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angle_t ang = PointToAngle (Vertices[seg->v1].x - midx, Vertices[seg->v1].y - midy);
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Printf(PRINT_LOG, "%d%c %5d(%5d,%5d)->%5d(%5d,%5d) - %3.3f %d,%d\n", j,
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Printf(PRINT_LOG, "%d%c %5d(%5d,%5d)->%5d(%5d,%5d) - %3.5f %d,%d [%08x,%08x]-[%08x,%08x]\n", j,
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seg->linedef == -1 ? '+' : ':',
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seg->v1, Vertices[seg->v1].x>>16, Vertices[seg->v1].y>>16,
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seg->v2, Vertices[seg->v2].x>>16, Vertices[seg->v2].y>>16,
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double(ang/2)*180/(1<<30),
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seg->planenum, seg->planefront);
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seg->planenum, seg->planefront,
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Vertices[seg->v1].x, Vertices[seg->v1].y,
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Vertices[seg->v2].x, Vertices[seg->v2].y);
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}
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#endif
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@ -395,12 +398,16 @@ int FNodeBuilder::CloseSubsector (TArray<glseg_t> &segs, int subsector, vertex_t
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Printf(PRINT_LOG, "Output GL subsector %d:\n", subsector);
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for (i = segs.Size() - count; i < (int)segs.Size(); ++i)
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{
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Printf(PRINT_LOG, " Seg %5d%c(%5d,%5d)-(%5d,%5d)\n", i,
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Printf(PRINT_LOG, " Seg %5d%c(%5d,%5d)-(%5d,%5d) [%08x,%08x]-[%08x,%08x]\n", i,
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segs[i].linedef == NULL ? '+' : ' ',
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segs[i].v1->x>>16,
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segs[i].v1->y>>16,
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segs[i].v2->x>>16,
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segs[i].v2->y>>16);
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segs[i].v2->y>>16,
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segs[i].v1->x,
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segs[i].v1->y,
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segs[i].v2->x,
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segs[i].v2->y);
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}
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#endif
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