- implement wipe screen copy
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a585a90d81
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7 changed files with 98 additions and 7 deletions
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@ -119,6 +119,46 @@ void VkPostprocess::BlitSceneToTexture()
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imageTransition1.execute(fb->GetDrawCommands());
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}
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void VkPostprocess::BlitCurrentToImage(VulkanImage *dstimage, VkImageLayout *dstlayout)
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{
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auto fb = GetVulkanFrameBuffer();
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fb->GetRenderState()->EndRenderPass();
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auto srcimage = fb->GetBuffers()->PipelineImage[mCurrentPipelineImage].get();
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auto srclayout = &fb->GetBuffers()->PipelineLayout[mCurrentPipelineImage];
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auto cmdbuffer = fb->GetDrawCommands();
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*dstlayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; // needed by VkPPImageTransition.addImage. Actual layout is undefined.
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VkPPImageTransition imageTransition0;
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imageTransition0.addImage(srcimage, srclayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, false);
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imageTransition0.addImage(dstimage, dstlayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true);
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imageTransition0.execute(fb->GetDrawCommands());
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VkImageBlit blit = {};
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blit.srcOffsets[0] = { 0, 0, 0 };
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blit.srcOffsets[1] = { srcimage->width, srcimage->height, 1 };
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blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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blit.srcSubresource.mipLevel = 0;
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blit.srcSubresource.baseArrayLayer = 0;
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blit.srcSubresource.layerCount = 1;
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blit.dstOffsets[0] = { 0, 0, 0 };
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blit.dstOffsets[1] = { dstimage->width, dstimage->height, 1 };
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blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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blit.dstSubresource.mipLevel = 0;
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blit.dstSubresource.baseArrayLayer = 0;
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blit.dstSubresource.layerCount = 1;
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cmdbuffer->blitImage(
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srcimage->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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dstimage->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, &blit, VK_FILTER_NEAREST);
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VkPPImageTransition imageTransition1;
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imageTransition1.addImage(dstimage, dstlayout, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
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imageTransition1.execute(fb->GetDrawCommands());
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}
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void VkPostprocess::DrawPresentTexture(const IntRect &box, bool applyGamma, bool clearBorders)
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{
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auto fb = GetVulkanFrameBuffer();
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@ -61,6 +61,7 @@ public:
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void ClearTonemapPalette();
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void BlitSceneToTexture();
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void BlitCurrentToImage(VulkanImage *image, VkImageLayout *layout);
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void DrawPresentTexture(const IntRect &box, bool applyGamma, bool clearBorders);
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private:
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@ -78,7 +78,7 @@ void VkRenderBuffers::CreatePipeline(int width, int height)
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ImageBuilder builder;
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builder.setSize(width, height);
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builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT);
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builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
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builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
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PipelineImage[i] = builder.create(fb->device);
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PipelineImage[i]->SetDebugName("VkRenderBuffers.PipelineImage");
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