- whoops, missed renaming one of the variables in whirlwind.DoSpecialDamage() virtual
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@ -303,7 +303,7 @@ class Whirlwind : Actor
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{
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int randVal;
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if (!target.bDontThrust)
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if (!victim.bDontThrust)
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{
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victim.angle += Random2[WhirlwindDamage]() * (360 / 4096.);
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victim.Vel.X += Random2[WhirlwindDamage]() / 64.;
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