- whoops, missed renaming one of the variables in whirlwind.DoSpecialDamage() virtual

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Rachael Alexanderson 2025-05-26 02:06:15 -04:00
commit d7d18c7cc0
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@ -303,7 +303,7 @@ class Whirlwind : Actor
{
int randVal;
if (!target.bDontThrust)
if (!victim.bDontThrust)
{
victim.angle += Random2[WhirlwindDamage]() * (360 / 4096.);
victim.Vel.X += Random2[WhirlwindDamage]() / 64.;