- Fixed: MugShotFrame::getTexture() allocated space for the sprite name that

it never freed. I'm not sure it's a good assumption that 9 characters is
  always long enough, either, since you can have longer file names than that
  inside a zip.
- Fixed: DSBarInfo::DrawGem() crashed if chain or gem was NULL.


SVN r929 (trunk)
This commit is contained in:
Randy Heit 2008-04-20 00:23:07 +00:00
commit d8166e0e5e
4 changed files with 19 additions and 11 deletions

View file

@ -67,6 +67,7 @@
#include "stats.h"
#include "c_dispatch.h"
#include "p_acs.h"
#include "s_sndseq.h"
// MACROS ------------------------------------------------------------------
@ -300,6 +301,8 @@ static void MarkRoot()
if (playeringame[i])
players[i].PropagateMark();
}
// Mark sound sequences.
DSeqNode::StaticMarkHead();
// Mark sectors.
if (SectorMarker == NULL && sectors != NULL)
{