- Fixed: MugShotFrame::getTexture() allocated space for the sprite name that
it never freed. I'm not sure it's a good assumption that 9 characters is always long enough, either, since you can have longer file names than that inside a zip. - Fixed: DSBarInfo::DrawGem() crashed if chain or gem was NULL. SVN r929 (trunk)
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4 changed files with 19 additions and 11 deletions
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@ -67,6 +67,7 @@
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#include "stats.h"
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#include "c_dispatch.h"
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#include "p_acs.h"
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#include "s_sndseq.h"
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// MACROS ------------------------------------------------------------------
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@ -300,6 +301,8 @@ static void MarkRoot()
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if (playeringame[i])
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players[i].PropagateMark();
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}
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// Mark sound sequences.
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DSeqNode::StaticMarkHead();
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// Mark sectors.
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if (SectorMarker == NULL && sectors != NULL)
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{
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