- don't let the video scale let the screen end up with a client size less than 320x200, which may cause undefined behavior and trigger asserts in debug builds.
This commit is contained in:
parent
6d0b172762
commit
d84497c85a
2 changed files with 3 additions and 2 deletions
|
|
@ -163,6 +163,8 @@ void OpenGLFrameBuffer::Update()
|
|||
int initialHeight = GetClientHeight();
|
||||
int clientWidth = ViewportScaledWidth(initialWidth, initialHeight);
|
||||
int clientHeight = ViewportScaledHeight(initialWidth, initialHeight);
|
||||
if (clientWidth < 320) clientWidth = 320;
|
||||
if (clientHeight < 200) clientHeight = 200;
|
||||
if (clientWidth > 0 && clientHeight > 0 && (GetWidth() != clientWidth || GetHeight() != clientHeight))
|
||||
{
|
||||
SetVirtualSize(clientWidth, clientHeight);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue