Remove warnings warned by Clang

This commit is contained in:
Randy Heit 2015-03-08 17:21:15 -05:00
commit d84c85d40f
14 changed files with 37 additions and 34 deletions

View file

@ -123,7 +123,7 @@ bool DBot::Check_LOS (AActor *to, angle_t vangle)
if (vangle == 0)
return false; //Looker seems to be blind.
return (angle_t)abs (R_PointToAngle2 (player->mo->x, player->mo->y, to->x, to->y) - player->mo->angle) <= vangle/2;
return absangle(R_PointToAngle2 (player->mo->x, player->mo->y, to->x, to->y) - player->mo->angle) <= vangle/2;
}
//-------------------------------------
@ -210,7 +210,7 @@ void DBot::Dofire (ticcmd_t *cmd)
{
angle = an;
//have to be somewhat precise. to avoid suicide.
if (abs (angle - player->mo->angle) < 12*ANGLE_1)
if (absangle(angle - player->mo->angle) < 12*ANGLE_1)
{
t_rocket = 9;
no_fire = false;
@ -252,7 +252,7 @@ shootmissile:
angle -= m;
}
if (abs (angle - player->mo->angle) < 4*ANGLE_1)
if (absangle(angle - player->mo->angle) < 4*ANGLE_1)
{
increase = !increase;
}